Dear person of the internet,
Thanks for stopping by, my name's Tilghman. I'm an artist and the only person from Reno, NV who doesn't think the Earth is flat. I've been slinging pixels since Lost was on TV and I've worked with colossal corporations like HBO, Twitch, CBS, and Ford.
The website you're staring at is a parody of a sushi temple, which I'm quite sure doesn't exist. I'm kinda nice when it comes to making nigiri, but the reason I created the temple was to avoid making senseless spec animations, and instead, build the restaurant of my dreams.
I enjoy combining photo-real VFX with traditional sketches and animations. My professional work is usually limited to either 2D, or 3D mediums, so I like to blend dimensions in my spare time, or when the industry's tanking.
I've loved typography my whole life and even studied my parent's signatures as a kid. My creative mind lives in sunny 1990's New York along with the handstyles and music that used to bounce off the brownstones.
If you're reading this then I still haven't learned AI to any useful extent. I'm open to new methods of creation, but I believe in my  and the traditional process that generates intentional, premium media.




Concentration

Fluid Effects
small scale liquids, viscous fluids, slow motion, and gooey gold drips

Particles & Grains
stackable sand, snow, and gold bits with animated colliders

Volumetrics
 smoke, clouds, VDB masks & reveals, and gold smoke

Cloth, Wire, & Rope
dynamics gold chains, soft simulations with multiple colliders and anchors
Proficiencies

SideFX Houdini
preferred DCC for modeling, 3D motion, and effects.
familiar with Solaris (USD) pipeline - rendering Redshift & Solaris.

Maxon Cinema 4D
my relationship with Cinema has lasted longer than 30% of American marriages.
rendering Redshift & Octane.

Adobe Suite
the usual suspects (After Effects, Photoshop, Illustrator, & Premiere).
I lean on After Effects pretty hard.

Substance Painter
I'm a bit new to this one but I've been using it a ton, along with the Substance Library.

The Foundry Nuke
basic understanding of 3d multi-pass compositing with color correction and grade.
comfortable within Nuke pipelines. I am not a Nuke wizard.
Procreate + Rough Animator
my choice for previz, animatics, and sketching.
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