Person of the internet,
My name's Tilghman and I'm the only artist from Reno, NV who doesn't think the Earth is flat. My favorite holiday is April Fools, and my job is to cook, bake, & sling pixels for companies like HBO, Twitch, CBS, and Ford.
The website you're staring at is a parody of a sushi temple, which I'm fairly sure doesn't exist. The reason I created a fake establishment was to veer away from making senseless spec animations, and instead, create the restaurant of my dreams - and keep it that way.
As a lifelong student of illustration, film-making, & lettering, I began studying my parent's signatures as a kid. I was naturally drawn to elements of design while never pursuing it head-on. Fast-forward 100 years, and my work has ranged from animated show posters, 3D sports graphics, motion design, & visual effects.
Somewhere along the way, I started using 3D programs to achieve motion that was elsewhere undo-able. During the early days of the Covid pandemic, I dove head first into the fabled Houdini. It's the only tool I use that facilitates ambition while lending assurance to the project at hand, whatever it may be.
When I'm not burning holes in my eyes, I enjoy snowboarding, riding my bike, and making sushi. I also dig on old school things like drawing on paper and creative writing.
Concentration
Fluid Effects
small scale liquids, high-viscosity fluids, slow-motion, bubbles, and gooey gold drips.
Particles, Grains, & RBD's
stackable sand, snow, and gold bits with animated colliders.
packed geometry rigs that generate reliable rotation, with, or without simulations.
Volumetrics
smoke, clouds, VDB masks & reveals, and gold smoke.
with Karma XPU (CPU + GPU renderer) Houdini is rendering fast, accurate VDB's!
Cloth, Wire, & Rope
dynamics gold chains, soft simulations with multiple colliders and anchors.
Advanced Motion Graphics
getting across the finish line when other DCC's struggle.
advanced instance control for modeling, uv's, motion, & design.
Proficiencies
SideFX Houdini
preferred DCC for modeling, 3D motion, and effects.
familiar with Solaris (USD) pipeline - rendering Redshift & Karma XPU.
Maxon Cinema 4D
my relationship with Cinema has lasted longer than 30% of American marriages.
rendering Redshift & Octane.
Adobe Suite
the usual suspects (After Effects, Photoshop, Illustrator, & Premiere).
I lean on, & love After Effects very much.
Substance Painter
I'm a bit new to this one but I've been using it a ton, along with the Substance Library.
I've had a lot of fun using Substance displacement maps on actual geometry.
The Foundry Nuke
basic understanding of 3d multi-pass compositing with color correction & grade.
comfortable within Nuke pipelines. I am not a Nuke wizard.
Procreate + Rough Animator
my choice for previz, animatics, sketching, and my mediocre cel animations.
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