Hello, I'm Tilghman.
I'm a digital artist, and the only living person from Reno, NV who doesn't think the Earth is flat. I've been slinging pixels since Lost was on TV and I've worked with monster corporations like HBO, Twitch, CBS, and Ford.
I enjoy combining photo-real VFX with traditional sketches and animations. Typically, my professional work is limited to either 2D, or 3D mediums, so I like to blend dimensions in my spare time.
If you're reading this then I still haven't learned AI to any useful extent. I believe a fundamental understanding of storytelling, color, design, and cinematography stands taller than the tools we use. I'm open to new methods of creation but I believe in my proficencies and the traditional creative process that generates intentional, premium media.
I've loved typography my whole life and even studied my parent's signatures as a kid. I


Concentration

Fluid Effects
small scale liquids, viscous fluids, slow motion, and gooey gold drips

Particles & Grains
stackable sand, snow, and gold bits with animated colliders

Volumetrics
 smoke, clouds, VDB masks & reveals, and gold smoke

Cloth, Wire, & Rope
dynamics gold chains, soft simulations with multiple colliders and anchors
Proficiencies

SideFX Houdini
preferred DCC for modeling, 3D motion, and effects.
familiar with Solaris (USD) pipeline - rendering Redshift & Solaris.

Maxon Cinema 4D
my relationship with Cinema has lasted longer than 30% of American marriages.
rendering Redshift & Octane.

Adobe Suite
the usual suspects (After Effects, Photoshop, Illustrator, & Premiere).
I lean on After Effects pretty hard.

Substance Painter
I'm a bit new to this one but I've been using it a ton, along with the Substance Library.

The Foundry Nuke
basic understanding of 3d multi-pass compositing with color correction and grade.
comfortable within Nuke pipelines. I am not a Nuke genius.
Procreate + Rough Animator
my choice for previz, animatics, and sketching.
Copyright @ 2024 Echo Magnetic LLC