Pilgrim of the internet,
My name's Tilghman, I'm an FX artist and the only person from Reno, NV who doesn't think the Earth is flat. My favorite international holiday is the 4th of July, and my job is to cook, bake, and drip pixels for companies like HBO, Twitch, CBS, and Ford.
The website you're staring at is an homage to sushi temples, which I'm pretty sure don't exist. The reason I created a fake establishment was to veer away from making senseless spec animations, and instead, build the restaurant of my dreams.
As a lifelong student of illustration, film-making, and lettering - I began studying my parent's signatures as a kid. I was naturally drawn to elements of design while never pursuing it head-on. Fast-forward a few Playstations, and my work has run the gamut from animated type, 3D sports packages, motion graphics, to visual effects.
Somewhere along the way, I started using 3D programs to achieve motion that was elsewhere undo-able. During the early days of the Covid pandemic, I dove head first into the fabled Houdini, where my paltry understanding of physics became a source of enthusiasm.
When I'm not burning holes in my eyes, I enjoy snowboarding, riding my bike, and making sushi. I also enjoy old school things like drawing on paper and screenwriting.


FX Concentration
Fluid Effects
small scale liquids, high-viscosity fluids, slow-motion, bubbles, and gooey gold drips.
Particles, Grains & RBD's
stackable sand, snow, and gold bits with animated colliders.
organic instances that generate 3D rotation, often without simulations.
Volumetrics
smoke, clouds, custom velocity fields, and procedural volume modeling.
with Karma XPU (CPU + GPU renderer) Houdini is rendering fast, accurate VDB's!
Cloth, Wire & Rope
dynamics gold chains, soft simulations with multiple colliders and anchors.
Advanced Motion Graphics
getting across the finish line when other DCC's struggle.
extensive instance control for modeling, uv's, and motion. high-poly count scenes.
Graphic & FX Integration
merging dimensions (2D & 3D) using dynamics and in-render compositing.
procedural Houdini vector modeling for type and hero objects.
Proficiencies
SideFX Houdini
preferred DCC for modeling, 3D motion, and effects.
familiar with Solaris (USD) pipeline - rendering Redshift & learning Karma XPU.
Maxon Cinema 4D
my relationship with Cinema has lasted longer than 30% of American marriages.
rendering Redshift & Octane.
Adobe Suite
the usual suspects (AE, PS, AI (Illustrator), PR) and some Substance.
I still love After Effects - don't listen to those cantankerous Houdini guys.
The Foundry Nuke
basic understanding of 3d multi-pass compositing with color correction & grade.
comfortable with Nuke pipelines but I am not a Nuke wizard - practice makes better.
Procreate + Rough Animator
my choice for previz, animatics, sketching, and cel animation.

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